Focus is a milestone system unlocked after the completion of the Second Dream Quest that allows the player to further enhance their playstyle, giving them a set of Abilities and Passives related to one of five Focus Schools: Naramon, Zenurik, Unairu, Vazarin, and Madurai.
Upon completing the Second Dream Quest, the player will be able to choose one of the Focus Schools to unlock for free. All other Focus Schools can be unlocked eventually, though only one can be set as Primary (active) at a time.
Once the Focus School has been decided, the player will receive a matching Focus Lens. The Lens can be installed on any max rank item like Warframe, Archwing, or weapon.
Affinity gained by the maxed item is converted to Focus Points, which can be used to unlock and upgrade Abilities in specific Schools.
Focus Lenses can also be earned as mission rewards, or purchased on the in-game Market.
Whenever the player has a Focus Lens equipped and has not reached the Daily Cap, a Convergence Orb has a chance to spawn during the mission. Convergence Orbs will greatly increase the amount of Focus Points gained for 45 seconds upon being picked up.
Eidolon Shards are rewarded upon capturing an Eidolon Gantulyst or Eidolon Hydrolyst (Brilliant Eidolon Shard, Radiant Eidolon Shard) or as a reward in Onslaught (Synthetic Eidolon Shard) can be converted into Focus Points for any unlocked Focus School.
Every Focus School grants access to a unique skill tree comprising of ten Abilities known as Ways, the Ways are split into three distinct groups defined by their behavior:
- Active - Active Ways provide conditional bonuses and alterations to the Operator and Warframe or their abilities, like dealing damage to nearby enemies while in Void Mode, but using more Energy.
- Passive - Passive Ways provide bonuses to the Operator and Warframe or their abilities, like increased movement speed or an area that generates Energy after Void Dashing.
- Way-bound Passive - Way-bound Passive Ways are abilities that can be Unbound and used with different Focus Schools upon being maxed out. Unbinding requires a Brilliant Eidolon Shard.
Every Way can be upgraded to empower its effects at the cost of increasing its Pool drain.
The pool can be increased by using Focus Points similarly to Ways, Pool of sufficient size is necessary to be able to use multiple or all unlocked Ways at the same time.
Once Focus Points have been assigned, they cannot be refunded or transferred.
The initial form of Focus unlocked after The Second Dream Quest is Transcendence. Transcendence requires a charge-up before it can be used.
Each Focus School has its own unique special ability that can be activated in-game as the fifth power. The ability has to be charged up in-game before it can be used, upon activation, a spectral form of the Operator is summoned for a short time, which allows the use of the Void Beam, as well as activates enabled Focus Abilities.
The secondary form of Focus unlocked after The War Within Quest is Transference.
Contrary to Transcendence, Transference can be used any time to switch between the Operator and the Warframe.
Transference allows the player to gain full control over the Operator while being enhanced by new Abilities, Amps, and Arcanes.
- Void Beam - Operator’s primary mode of attack, fires a continuous beam of Void energy from the right hand. Void Beam can be improved and altered by Focus Abilities, Arcanes, and Amps.
- Void Blast - Operator’s melee attack, blasts Void energy in front of the Operator. Void Blast can be enhanced by Focus Abilities and Arcanes.
- Void Dash - Operator’s Bullet Jump equivalent, propels the Operator forward, can be used to knock back enemies and to recharge energy. Void Dash can be improved and altered by Focus Abilities and Arcanes.
- Void Mode - Allows the Operator to become invisible and invulnerable to damage.
Transference can also be used to control Necramechs as well as certain Quest-specific enemies.