Syndicates are Warframe's first faction based reputation system. Players are able to ally themselves to one or more of the six factions, earning experience and rewards for playing missions. The more time a player dedicates to a faction, the better rewards they can begin to earn. The reputation for each faction is divided up into tiers, each requiring a sacrifice to proceed to the next level. As each tier increases, the cost of the sacrifice will increase.
However, these factions are also in direct competition and opposition with some of the others. Working with a syndicate will raise your standings with its allies, but will lower your reputation with their competition. There are 5 levels of positive reputation and 2 levels of negative reputation. A player can earn rewards by working up positive reputation, but players can also become disliked by a faction and will have to remove their negative debt before they can start earning these bonuses. Faction information can be accessed from a terminal in a player's main ship, located at the front left of the cockpit, or by visiting the Faction-specific rooms in the Relays.
Red Veil: The Red Veil see corruption all around them. They are honor-bound to heal the system through a great and violent purge. No cost too great, no blood too precious.
Change is sudden, violent, and a necessary force to ensure the system can return to a state of balance. Red Veil see themselves as merely the instrument of this change.
Steel Meridian: Led by a battle-hardened Grineer deserter, the Steel Meridian fight a guerilla war against a vast enemy. They are sworn protectors of what little remains of the colonies.
The Grineer are not often seen as valorous individuals, but time and again members of their leadership have displayed a certain code of honor. Members of Steel Meridian set aside their former allegiances to defend those who cannot defend themselves.
Cephalon Suda: A vast consciousness watching with a curious eye. Seemingly devoid of emotion Suda's thirst for knowledge and abhorrence of destruction can only be described as passionate.
With such powerful technology rooted in the past the hunt for knowledge guides every force in the Solar System. At a time where information holds so much power Cephalon Suda, a consciousness seemingly devoid of emotion, follows a curious hunger to learn all she can.
New Loka: Only through restoration of a pure humanity and the repopulation of Earth can the conflict end. The New Loka are worshippers of the human form and Earth, before its corruption.
No matter how far we reach into the stars New Loka knows it is Earth that has always been our home. Turning away from genetic tampering that has twisted the Grineer and the technological meddling that has corrupted Earth it is New Loka that fights for the repopulation of a world once abandoned.
Arbiters of Hexis: The dogmatic Arbiters seek a truth through discipline and practice. They reject the "Tenno as Warrior" mythology - a lie constructed to limit their potential.
The Arbiters of Hexis exemplify a burning passion to search for the truth of Tenno ability, composed with the knowledge that Tenno are far greater than even their shattered history suggests.
Perrin Sequence: A collective of brilliant and powerful merchants, splintered from the Corpus. Their goal is to restore order by bringing prosperity and direction to the violent world they study.
Following their own doctrine to achieve Profit, The Perrin Sequence have turned away from the Corpus ideology that conflict must be capitalized upon. Instead these merchants search for ways to exercise their trade without instigating violence.
Allies and Enemies:
Choosing a faction is an important decision when a player beings to look at Syndicates. Each Syndicate in turn offers a different selection of rewards and items the player can earn, however gaining favour with one will begin to decay your standing with another, as these two Syndicates are currently at war. Make sure to check each Syndicate's description, rewards and allegiances carefully before choosing.
The First Sacrifice:
Choosing a faction for the first time, you will be asked to “pledge” to their Syndicate, offering a small token of friendship in return for a badge of their order, or - a Sigil. This will place you at a neutral Level 0 with your chosen faction. These Sigils can be equipped to any Warframe, and during missions any experience earned will also gain you small amounts of reputation with that Syndicate. Use the experience from the Sigil to begin levelling up your chosen faction. Be careful though, as there IS a daily cap for the amount of reputation you can earn.
Past Level Zero:
Once the player has unlocked enough reputation, they will be able to head back to their Syndicate console, and unlock Tier 1 with a sacrifice. Each time the player levels up, they will be required to make a sacrifice which will increase in value the higher up in a Syndicate you go, however you will only have to make each sacrifice ONCE. Hitting Level 1 unlocks SYNDICATE MISSIONS. These are new faction specific missions you can select from your Star Map to earn Bonus reputation per day. As well, hidden throughout these missions are special Syndicate Medallions, which when picked up will offer the player even more reputation. Each mission can spawn up to 8 of these medallions.